Technology & Features

Every modification to a TryHard Controller® must have an impact in-game. Here, you can find out exactly how each one changes the technical side of things and what you will notice while playing.

Paddles

Additional buttons on the back, right where your middle or ring fingers are already resting. The real gain is not the number of buttons, but the fact that your thumbs stay on the sticks while jumping, sliding, or dodging—exactly in the moments when most players lose their aim. This is the modification that makes the biggest difference, and it is included in every configuration.

Two Paddles

The two actions you need most frequently. For most shooters, this is sufficient. Default assignment: X on the left, O on the right.

TryHard Controller® – Two Paddles close-up

Four Paddles

For maximum assignment – weapon switching, melee, or ping additionally mapped to your fingers. Default assignment: X bottom-left and Triangle top-left, O bottom-right and Square top-right.

TryHard Controller® – Four Paddles close-up

Smart Triggers

Instead of a long trigger pull, you get a very short, clearly defined pressure point. You fire before others have even finished pressing down. Especially in shooters where the first bullet decides the outcome.

The modification affects all four shoulder buttons: L1, L2, R1, and R2 will click instead of having a long pull travel. This applies not only to the two main triggers, but also to the bumpers.

TryHard Controller® – Smart Trigger close-up

For technical reasons, the DualSense's adaptive triggers are deactivated in this process—short travel and variable resistance are mutually exclusive. If trigger feedback is more important to you, choose a configuration without Smart Triggers when purchasing. You can see which configurations these are under FAQ.

TMR No-Drift Sticks

Conventional sticks work with potentiometers: two contacts physically rub against each other with every movement. This wear is unavoidable and eventually leads to stick drift—the character moves on their own, or the crosshair drifts away. It is the most common reason why a controller is replaced prematurely.

TMR sticks, on the other hand, measure magnetically. No components that could wear down are in contact. The wear and tear that causes drift simply doesn't happen—precision remains consistent throughout the entire lifespan.

TryHard Controller® – TMR No-Drift Sticks close-up

Smart Buttons

Minimal actuation travel and a clear pressure point on the four action buttons—and the entire D-pad. Together, these are eight fast-action buttons where every input is registered without delay.

TryHard Controller® – Smart Buttons front buttons close-up

The D-pad is often underestimated: in many games, weapon and item switching are handled here, and a shorter travel distance counts just as much as it does on the triggers.

TryHard Controller® – Smart Buttons D-pad close-up

Configurable Paddle Mapping

With this upgrade, you decide for yourself which button is mapped to which paddle. Programming is done directly on the controller via a button combination—no software, no PC, and it can be changed at any time when you switch games or your playstyle. The default assignment is therefore removed.

Step-by-step instructions can be found under Programming Paddles.

Double Battery Life

The standard DualSense battery has 1560 mAh. Our upgrade uses a battery with 3000 mAh—almost double the capacity. For long sessions without having to plug in for a charge.

What we do not install

No Rapid Fire, no aimbot. There is no function that aims, shoots, or repeats buttons automatically. We only change hardware—how short a trigger pull is, how precisely a stick measures, or how many buttons your fingers can reach. Every input still comes from you.

Further Information